![]() ![]() Drag an image from outside KeyShot onto the part in the Real-time View and a map dialog will appear, here you can select which Map type you want to texture used as.Select the map type, click the folder icon and browse to the file.Double click the relevant map type and browse to the file.Add textures from file: If you want to use an image from your local directory, you can do it in various ways Drag the texture directly onto the relevant Map type in the material panel.Ģ.Drag the texture onto the part you want to apply it to in the Real-time view a map dialog will appear, where you can select which Map type you want to texture used as.You can apply textures from the library, select local files or create/adapt textures based on the texture types (2) found in the panel.ġ. Add textures from the Library: KeyShot comes with a number of textures which can be found in the Texture Library in the Library window – and more can be downloaded from KeyShot Cloud. ![]() The textures of a material are located in the Texture tab of the Material panel. Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version. ![]()
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